Help & Info

Level Progression

LevelXP RequiredCumulative XP
100
2100100
3250350
4475825
58121,637
61,3182,955
72,0775,032
83,2168,248
94,92413,172
107,48620,658
Note: Each level grants 1 attribute point - can exceed base cap (21→25 max)

Gauntlet XP Rewards

Size1st2nd3rd-4th5th-8th9th-16th
4100600
810060300
161006030200
321006030205
Base XP: 100 for Levels 1-4 bracket

Primary Stats

StatBaseSTRCONSIZAGISTALUC
Health5017×
Endur3520×
Init20
Survive70

Combat Stats

StatBaseSTRCONSIZAGISTALUC
Hit50%.5×2.5×
Crit2%.2×.5×
CDmg150%
Block2%.5×.2×.3×
Parry2%.4×.25×.3×
Dodge7%.3×.2×
Cntr3%
Rpste3%.3×

Universal Damage Bonuses

Attribute RangeAll Damage Bonus
STR 17-21+3%
STR 22++5%
SIZ 17-21+5%
SIZ 22++10%
Note: These bonuses apply to all damage types and stack with weapon class scaling

Weapon Class Mechanics

ClassBaseSTRSIZAGI
Light Finesse2010×
Curved Blade35
Balanced Sword35
Pure Blunt2010×
Heavy Demolition40
Dual Wield Brute50
Reach Control30
Legend: Damage formula: Base + (attribute × multiplier)

Weapon Reference Table

WeaponClassShieldType
Arming Sword + Club
Balanced
Sword
Hybrid
Arming Sword + Kite
Balanced
Sword
K
Slash
Arming Sword + Shortsword
Balanced
Sword
Slash
Axe + Kite
Heavy
Demolition
K
Slash
Axe + Mace
Dual
Brute
Hybrid
Axe + Tower
Heavy
Demolition
T
Slash
Battleaxe
Heavy
Demolition
Slash
Club + Tower
Pure
Blunt
T
Blunt
Dual Clubs
Dual
Brute
Blunt
Dual Daggers
Light
Finesse
Pierce
Dual Scimitars
Curved
Blade
Slash
Greatsword
Heavy
Demolition
Slash
Mace + Kite
Pure
Blunt
K
Blunt
Mace + Shortsword
Dual
Brute
Hybrid
Mace + Tower
Pure
Blunt
T
Blunt
Maul
Heavy
Demolition
Blunt
Quarterstaff
Reach
Control
Blunt
Rapier + Buckler
Light
Finesse
B
Pierce
Rapier + Dagger
Light
Finesse
Pierce
Scimitar + Buckler
Curved
Blade
B
Slash
Scimitar + Dagger
Curved
Blade
Hybrid
Shortsword + Buckler
Light
Finesse
B
Slash
Shortsword + Tower
Light
Finesse
T
Slash
Spear
Reach
Control
Pierce
Trident
Reach
Control
Pierce
WeaponClassShieldType
Legend: B=Buckler, K=Kite, T=Tower

Armor Stats

TypeDefWtSPB
Cloth151%1%5%
Leather6158%8%20%
Chain135025%15%40%
Plate2810050%45%20%
Legend: S=Slash, P=Pierce, B=Blunt resistance percentages

Shield Modifiers

ShieldBlockCntrDodgeStam
Buckler70%110%110%100%
Kite110%90%55%120%
Tower140%50%20%150%

Stance Modifiers

StanceDMGHITCRITCDMG
DEF75%75%75%85%
BAL100%100%100%100%
OFF115%130%115%150%
Offense: DMG = raw damage output, HIT = chance to land attacks, CRIT = critical hit chance, CDMG = critical hit damage bonus

Combat Action Stamina Costs

ActionStamina Cost
Attack16
Block4
Dodge4
Parry4
Counter6
Riposte6
Note: Base stamina costs per action use